Welcome
Guest
, you are in:
<root>
•
Login
MUST Creative Engineering Laboratory
Navigation
Main Page
All Pages
Categories
Random Page
Navigation Paths
Technical Doc
바로씨(BaorSee)
고고피알
Inply
MWSF
MWSM
MWTC
MWMC
MWPC
mQR
mMap
mGPIN
mSiren
mNotice
μSearch
MUST Ucc
Create a new Page
File Management
Administration
Create Account
Search the wiki
»
MUST Corp.
www.must.or.kr
Discuss (0)
History
Augmented Reality
Print
RSS
Modified on 2010/12/10 16:07
by
Administrator
Categorized as
VR-AR
»
Wavelet Coding
»
Augmented Reality
[X]
»
Wavelet Coding
»
Augmented Reality
References
Virtual Reality Technology(2nd Ed.), Grigore C. Burdea & Philippe Coiffet. John Wiley & Sons,Inc. 2003
RealityAugmented Reality (AR)
AR combines real and virtual, is interactive in real time and is registered in 3D
Augmented reality alters how we see the real world
- AR supplements reality
- VR completely replaces reality
Blends real and virtual in a real environment
Applies to other augmented senses too!
- Adds graphics, sounds, haptics and/or smell to the natural world
On the spectrum between virtual reality and the real world, augmented reality is closer to the real world
Basic Types of Augmented Reality
HMD-based AR
- Optical see-through, transparent HMD
- Video see-through, videomix HMD
- HMD-AR is the ”classic” AR style
Projector-based AR
- AR on real surfaces
Monitor-based AR
- Videomix for monitor/handheld display
- Augmented sports broadcasts
- Computer games mixing real images and computer graphics (Sony Eye-toy etc.)
MUST Creative Engineering Laboratory
Copyright © 2010 MUST Corp. All rights reserved.
must@must.or.kr
This Program is released under the GNU General Public License v2.
View the GNU General Public License v2
or visit the
GNU
website.